Spectrum is a first-person stealth, action, and puzzle game designed for optional play with VR headsets where the player will use a series of specialized vision modes to spot enemies and solve puzzles in order to survive a hazardous environment covered in dense fog.

Spectrum was my first game contract that i’ve ever worked on, i did pre-production gameplay and systems code on the project. Im still under NDA for much of the project.

Final Presentation